Creature Talents

Talent | Description |
---|---|
Acidic | Touch-based attack |
Consume | Eat lots of material to quickly regain stamina |
Duplicate | Create clones, shared stamina |
Engulf | Touch-based attack |
Friendship Thief | Cancel and steal friendship tokens |
Insubstantial | Lower stamina damage, pass through small spaces |
Multi-headed | Any check gains advantage based on number of heads |
Poison Spray | Ranged attack, downgrades victim traits |
Spider Climb | Climb up walls |
Swarm | Groups of tiny creatues can combine stats |
Teeny Tiny | Dodge attacks, limited to 1 body. |
Truesight | See in darkness, detect invisible creatures |
Web Sling | Shoot out webbing to build webs or entangle creatures |
- Acidic - Creature only
- When a creature with this talent touches another creature, they must succeed on a Body test against the talent die value or lose 1 Stamina point. This talent can also be used to dissolve non-magical objects over a long period of time. The amount of time an item takes to dissolve is up to the GM but generally it should take at least a few minutes to dissolve anything smaller than the pony, and hours to dissolve anything larger. You cannot dissolve creatures with this talent. A creature with this talent is immune to the effects of Acidic.
- Consume - Creature only
- A creature with this talent eats more than their fair share! You can eat an amount of material by choosing a target (such as the ground or an item) then rolling the Consume talent. The GM will decide the difficulty of the test depending upon how big the object is and what it is made of; some guidelines are below. If successful, you will eat the target in one massive bite, else you will only manage a small bite out of the item if anything. A bad luck roll chips a tooth and you take 1 Stamina damage! If you are attempting to consume an item held by somepony else, they can contest you by rolling their Body die. If they beat your Consume roll they are able to snatch the item away before it is eaten. After consuming, you gain 1 Stamina point up to your maximum. The Consume talent is usually limited to a certain type of material, such as the vampire fruit bat's apple consumption; this is shown as Consume: Apples (D4). A creature with a Consume talent limited to a certain material may only use the talent to consume that type of material. A creature with the Swarm talent can roll their swarm die in addition to their Consume die and choose the highest result.
Examples Difficulty Meal, a large apple 2 Clod of earth, three meals, bushel of apples 3 Coinpurse, teapot, some rope 4 Chair, barrel of apples 5 Ladder, a fully stocked pantry 6 A shed, carriage, Pony statue 7 A house, an apple orchard 8 - Duplicate - Creature only
- This creature can duplicate itself at will. The maximum number of creatures that can be sustained at one time is dependent on the chart below. A duplicated creature has the same stats and talents as the original creature, though Stamina is shared between all of the duplicates. If one creature suffers Stamina damage, all its duplicates suffer the same amount of Stamina damage. If a creature has the Swarm talent, it can instead use the duplicate talent to increase its swarm talent. Make a duplicate test with a difficulty equal to its current swarm value. If successful, the creature's swarm value upgrades by one die step (the creature will gain two Stamina as part of this upgrade).
Number of creatures Duplicate talent A few (2-3) D4 Some (4-7) D6 Lots (8-15) D8 Loads (16-31) D10 Uh oh (32-63) D12 Infinite! D20 - Engulf - Creature only
- A creature with this talent can fully engulf any roughly pony-sized creature. When a creature touches you it must make a Body Challenge against your talent die. If the creature fails it is pulled inside (and suffers the effect of Acidic if you have the talent every time they make a test or challenge until they escape). The engulfed creature can repeat the Body Challenge to try and escape, or another creature on the outside and attempt the Body Challenge to try and pull the engulfed creature out. You cannot engulf more than one creature at a time, though any helpers trying to pull an engulfed creature out still suffer the effects of Acidic if you have the talent.
- Friendship Thief - Creature only
- A creature with this talent feeds off the disharmony of friendships breaking apart and being tested. When a Friendship token is spent in your presence you may test this talent (Difficulty 4) to attempt to cancel the effect. In addition when a Friendship token is lost in your presence, a second Friendship token is immediately lost.
- Insubstantial - Creature only
- You are not as solid as normal ponies; perhaps you are a jelly-like substance or at higher levels even ghostly and can pass through walls and solid surfaces as if they weren't there. If you would take Stamina damage from a physical source you may roll this talent and reduce the damage by the result of the die to a minimum of 0. In addition, if you would deal Stamina damage to somepony else as the result of a scuffle, you must roll this talent and reduce the damage by the result of the die to a minimum of 0. See below for how insubstantial somepony is if they have this talent.
Die Value Description Effect D4 Gelatinous Can squeeze through small holes D6 Viscous Can squeeze through grating D8 Liquid Can pass through even the smallest holes D10 Gaseous Can move through anything that isn't airtight D12 Ghostly Can float through solid walls D20 Shadow/light Cannot be held by anything except magical barriers - Multi-headed - Creature only
- A creature with this talent has more than one head! With this talent you may roll a number of a dice for any check equal to half the maximum die value of this talent. You may use the highest result as your result unless any of the dice rolled a 1, in which case you use that result instead. This talent may not be used with any talent that adds dice to a check such as special skill or stout heart.
For example, a Chimera rolling a Body test may choose to use its Multi-headed talent to help it out. Since the Chimera has Body: D8 and multi-headed: D6, it may roll 3 D8s and choose the highest. If it were to roll a one on any of these dice it would use that result and therefore suffer bad luck. - Poison Spray - Creature only
- You can use your Body trait to try to spray a target with snot. If a PC is hit by this, they must succeed on a Body challenge versus your Poison Spray die or become ill; anypony who is ill gets sick and turns bright green! Until they have a chance to rest and take some medicine, the affected pony's trait rolls are downgraded. The poison has no effect on a pony that is currently ill.
- Spider Climb - Creature only
- A creature with this talent can climb up walls with ease! You may roll your spider climb die in addition to any other dice when making a roll to remain unseen or try to hold onto an object.
- Swarm - Teeny Tiny, Creature only
- A group of teeny tiny creatures working together gains this talent depending on the swarm size below; the values are approximate and should only be used to estimate how many there might be. The creatures are treated as one character and gain the following benefits.
- A swarm can use its Swarm talent to make Body tests.
- A swarm gains Stamina equal to its Swarm die (so a Swarm (D8) talent gives 8 extra Stamina)
- When a Swarm loses its last point of Stamina it instead downgrades its Swarm talent and gains Stamina equal to its new value (so a Swarm (D8) talent swarm dropped to 0 Stamina would become a Swarm (D6) talent swarm and gain 6 Stamina). If a swarm has a D4 talent die when it loses its last point of Stamina, it is defeated.
- When a swarm loses Stamina due to an effect that affects more than one creature (such as Fire Breath!) it loses an additional amount of Stamina equal to its Swarm talent roll.
Number of creatures Swarm talent A few (2-3) D4 Some (4-7) D6 Lots (8-15) D8 Loads (16-31) D10 Uh oh (32-63) D12 Too many! (64+) * - Teeny Tiny - Creature only
- A teeny tiny creature is very small and can use that to its advantage. Whenever you would take damage from a physical source, you can roll this talent, and if you roll higher than the damage taken you take no damage altogether. When a lot of creatures with the Teeny Tiny talent are together, they can work as one. When they do so they lose the Teeny Tiny talent and are treated as one creature with the Swarm talent. Teeny Tiny creatures do not have a Body score, and automatically roll a 1 on any Body test they make.
- Truesight - Creature only
- A creature with this talent can see in complete darkness and automatically succeeds at tests to see invisible creatures who have an Invisibility talent die equal or lower than your Truesight talent die, e.g. a creature with Truesight (D6) always succeeds against a creature using Invisibility (D6), but against a creature with Invisibility (D8) they would have to roll as normal.
- Web Sling - Creature only
- This talent allows you to link two points, build a full web, or capture an enemy creature. A creature being targeted by web sling must make a Body Challenge against the talent dice or become immobile. An immobile creature can repeat the Body Challenge by spending a Friendship token, unless they are unconscious or has a creature help them, by making a Body Challenge against the web sling talent.