Leveling

When you're playing beyond the first adventure, you may be given the chance to level up your character. Use this table for what happens as you level up.

Note that this page uses modified rules for character leveling. If you need the core rules, check here.

Character Upgrades

Level Upgrade
0 Optional "Starter Level" - ony start with first talent listed for your race on the races page, starts at D4.
1 Starts with all talents for your race listed on the races page.
2 Trait upgrade. Talent upgrade.
3 Talent upgrade. May learn a new Talent at D4 or upgrade one talent by one level.
4 Trait upgrade. Talent upgrade.
5 Trait upgrade. Talent upgrade. May learn a new Talent at D4 or upgrade one talent by one level.
6 Trait upgrade. Talent upgrade.
7 Trait upgrade. Talent upgrade. May learn a new Talent at D4 or upgrade one talent by one level.

Trait Upgrades

When you upgrade your Traits, you may also upgrade your Stamina: Add your maximum Body and Mind together, and that becomes your maximum Stamina. (Exception for Crystal Ponies who use Body and Charm instead). When you upgrade any of your Traits, you will also reset your current stamina to match your maximum stamina.

Talent Upgrades

All of the talents that you used at some point since your last level gain a die level. It does not matter if you were able to sucessfully use your talent or not — simply using it gives you enough practice to get better at it when you level up.
Placing a checkmark next to talents that you've used is a good way to keep track of which talents you've used, especially for longer adventures.

Dice Levels

Whenever you upgrade a talent or trait, you upgrade the die used when rolling for it. Dice level upgrades have been modified to provide a "smoother" transition between levels. Some options are only available for digital dice, so physical dice alternatives are provided also.
If you forget what combination of die you need to match a die level, simply remember that you need to use the largest-numbered die you can use, and work your way down from there. Eg, while a d18 can be done with a d10 and a d8, a d12 is larger and you need to use that one first, so you are left with 6 die points left for a d12 + d6.

  1. d4
  2. d6
  3. d8
  4. d10
  5. d12
  6. d14  /  d10 + d4
  7. d16  /  d12 + d4
  8. d18  /  d12 + d6
  9. d20  /  d12 + d8
  10. d22  /  d12 + d10
  11. d24  /  d20 + d4
  12. d26  /  d20 + d6
  13. d28  /  d20 + d8
  14. d30  /  d20 + d10
  15. d32  /  d20 + d12
  16. d34  /  d20 + d10 + d4
  17. d36  /  d20 + d12 + d4
  18. d38  /  d20 + d12 + d6
  19. d40  /  2d20

New Quirks

(Optional) If either you or the GM decides that your character has undergone a significant event, they might pick up another Quirk. Pick a suitable quirk from the list, or create a new one, and add it to your character sheet.
Being surprised by a trap and falling into a pit of dangerous snakes might be a good way to gain a fear of snakes in general..